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Designer
I was responsible for the gameplay mechanics, story, setting and characters. I also designed the enemy behaviors and attack patterns aswell as the overall level design.
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2D Artist
I did some concepting for this project aswell as producing much of the 2D content, such as all the cutscene still images.
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Programs used by me
PhotoshopMultimedia Fusion 2 (prototype and level mock-up) |
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About Talon's Reach
In the 16th century the world came to an unnatural end. Dabbling with necromancy, priests and alchemists warped reality
and brought forth the end of the world. Years later, little life remains in the world and not all of it human.. Literary
paying an arm and a leg, you wield “the talon's reach”, a spectral grappling-hook. With it you must find your way to to
the top of Marrowblack Citadel and put an end to the now deranged priest who keep the world locked in damnation.
And oh, you're also an anthropomorphic crow. The game play is focused around your detachable talon. With it you can catch enemy projectiles which empowers your attacks. You can also throw it to reach far of levers and collectables. |
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Talon's Reach Gameplay video
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Features:
2,5D Platformer
Multipurpose weapon
Sony PSP
Project Details:
6 Weeks
11 Man Team
- 2x Designers
- 3x Programmers
- 6x Artists
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